Heavy-Type Tank
Heavy-Type Bomber Plane
Heavy-Type AA
Medium-Type Tank
Heavy-Type Cannon
Medium-Type Tank
Heavy-Type Fighter Plane
Light-Type Fighter Plane
Heavy-Type Cannon
Medium-Type Tank
Light-Type Attacker Plane
Light-Type Tank
Heavy-Type Bomber Plane
Light-Type Fighter Plane
Heavy-Type Tank
Heavy-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Fighter Plane
Heavy-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Fighter Plane
Light-Type Tank Destroyer
Heavy-Type Bomber Plane
Heavy-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Attacker Plane
Heavy-Type Bomber Plane
Heavy-Type Fighter Plane
Light-Type Fighter Plane
Light-Type Tank
Heavy-Type Fighter Plane
Heavy-Type Tank
Light-Type Tank
Heavy-Type Tank
Heavy-Type Tank
Heavy-Type Tank Destroyer
Heavy-Type Tank Destroyer
Heavy-Type Tank Destroyer
Light-Type Attacker Plane
Heavy-Type Tank
Light-Type Cannon
Medium-Type Tank
Heavy-Type Fighter Plane
Heavy-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Fighter Plane
Light-Type Fighter Plane
Light-Type Tank
Light-Type Fighter Plane
Light-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Fighter Plane
Light-Type Fighter Plane
Medium-Type Tank
Light-Type Attacker Plane
Medium-Type Tank
Heavy-Type Tank Destroyer
Light-Type Tank
Heavy-Type Bomber Plane
Heavy-Type Bomber Plane
Heavy-Type Attacker Plane
Medium-Type Attacker Plane
Light-Type Tank
Light-Type Tank
Medium-Type Tank
Light-Type Attacker Plane
Light-Type Tank Destroyer
Light-Type Tank Destroyer
Light-Type Fighter Plane
Medium-Type Bomber Plane
Light-Type Fighter Plane
Light-Type Fighter Plane
Light-Type Attacker Plane
Heavy-Type Attacker Plane
Light-Type Tank
Light-Type Tank
Light-Type Fighter Plane
Heavy-Type Cannon
Medium-Type Tank
Light-Type Tank
Heavy-Type Tank
Heavy-Type Fighter Plane
Medium-Type Bomber Plane
Light-Type Fighter Plane
Heavy-Type Bomber Plane
Light-Type Tank Destroyer
Light-Type AA
Light-Type Fighter Plane
Light-Type Tank Destroyer
Heavy-Type Cannon
Medium-Type Bomber Plane
Light-Type Tank
Light-Type Tank
Light-Type Tank
Light-Type Attacker Plane
Light-Type Tank
Medium-Type Bomber Plane
Light-Type Cannon
Heavy-Type Tank Destroyer
Heavy-Type Attacker Plane
Light-Type Fighter Plane
Light-Type Tank
Light-Type Fighter Plane
Light-Type AA
Medium-Type Bomber Plane
Heavy-Type Cannon
Light-Type AA
Medium-Type Tank
Light-Type Tank
Light-Type Fighter Plane
Light-Type Tank
Heavy-Type Tank
Heavy-Type Attacker Plane
Light-Type Fighter Plane
Light-Type Cannon
Light-Type Cannon
Light-Type Fighter Plane
Light-Type Tank Destroyer
Light-Type Tank
Heavy-Type Tank
Light-Type Tank Destroyer
Light-Type Fighter Plane
Light-Type Tank Destroyer
Heavy-Type Tank Destroyer
Light-Type Attacker Plane
Heavy-Type Tank
Heavy-Type Tank
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Assult
Gaurd
Breakthrough Assult
Carries out an attack on 1-group of enemies 2~squares ahead of you, inflicts [Broken], afer attacking increases own [Armor](15%/2-turns) advances forward 1~sqaure,
if the target is already inflicted with [Broken] status, before attacking reduces targets [Armor](18%/until [Broken] is removed/non-stackable) & [Mobility](18%/until [Broken] is removed/non-stackable),
[Broken]: if attacked with an attack that inflicts abmormal affects, the affect will activate
Range:
Advancing Blade
Carries out a blade battle against 1-squad of enemies 1~2~squares ahead,
before attacking if the target is in [Broken] status reduces the targets [Armor](18%/until [Broken] ends/non-Stackable) & [Mobility](18%/until [Broken] ends/non-Stackable) advances 2~squares
Range:
REPLACE
Destructive Shooting
Carries out an atack on 1-group of enemies 1-2~squares ahead of you, if attacking a "Heavy Tank" type increases own [Anti-Ground-FirePower](25%/for this attack), if the enemy is [Marked] increase [Anti-Ground-FirePower(30%/for this attack only)
Range:
Assult Blade
Carries out a blade battle against all enemy units on the enemy side,
if the target was already inflicted with [Broken],
before attacking reduces enemies [Armor](18%/until defeated/non-stackable) & [Mobility](18%/until defeated/non-stackable)
Range:
REPLACE
Diversion Battle Plan
Gives self [Marked] status increases [Crit Rate](25%/1-turn) & [Threat Level +2] & [Damage Cut](20%/during this turn)
carries out an atack on any existing squad of enemies ahead of you
Range:
Defense Vigilance
Transitions to "Stationary" Mode, at the start of the enemies phase,
carries out a pre-emptive attack on an existing group of enemies 1-2~squares ahead
Range:
REPLACE
Provocative Shooting
Carries out an attack on 1~group of enemies, after attacking increases [Threat +4](during this turn)
Range:
Counter Position
At the start of your phase, if attacked by any "ground" enemy carries out a counter-attack to that enemy,
applies [Camp] status to self Removes every debuff affect including [Marked] except special debuffs,
increases [Armor](50%/during this turn) & [Damage Cut](20%/during this turn), while under the affect of [Camp] if [Marked] increases own [Anti-Ground-Firepower](30%/3-turns/non-stackable),
at the start of the phase if in "mobile" state cancels [Camp]
Range:
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Exterminator
Interceptor
Close Range Firing
Carries out a single attack on an enemy "Ground" squad 1~square ahead,
if the target is [Marked] give this attack increased [Anti Ground Firepower](30%)
Range:
Fierce Assult
Carries out an attack on an enemy squad ahead,
if the target is [Marked] carries out an additional attack,
if the target is already inflicted with [Broken] status before attacking reduces the targets [Armor](18%/until [Broken] is removed),
[Broken]: if the enemy receives an attack that inflicts an abnormal affect,
the affect is guaranteed to activate
Range:
Sniper Extermination
Increases own [Anti Ground Firepower](30%/this attack),
carries out an attack on all [Marked] enemies ahead
Range:
REPLACE
Ambush
Removes all [Marked] affects,
increases own [Crit Rate](28%/2-turns/non stackable) & reduces own [Threat Level -2](2-turns/non stackable) grants self [Concealment],
[Concealment]: [Marked] & [Conealment] cannot co-exist,
if there exists a target with a higher [Threat Level] then you,
you will not take damage from this attack,
if you carry out an atack [Concealment] will be removed
Range:
Mobile Shooting
Carries out a single attack on a "ground" enemy 1~square ahead,
if in [Concealment] state increases own [Crit Rate](28%/this attack),
if the target is inflicted with [Broken] increases own [Crit Damage](33%/this attack)
Range:
Concealed Sniping
Carries out an attack on all [Marked] enemies ahead,
give this attack increased [Anti Ground Firepower](30%),
if in [Concealment] state increases own [Crit Rate](28%/this attack),
if the target is inflicted with [Broken] increases own [Crit Rate](33%/this attack)
Range:
Stationary Caution
Carries out a "Cautionary" attack on all "ground" enemies that moved 1-4~squares ahead,
if the target is [Marked] before attacking increases own [Anti Ground Firepower](24%/this attack)
Range:
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Air Defense
Patrol
Reflexive Frontward Fire
Carries out an attack on 1-squad 1-2~Squares ahead
Range:
Anti Air Cannon Fire
Transitions into "Stationary" Mode,
carries out an attack on 1-Squad of "Flying" enemies 0-3~Squares above, inflicts [Marked](3-turns)
Range:
Air Defensive Bullet Shower
Carries out an attack on all "Flying" enemies 2-3~Squares above,
reduces enemies [Accuracy](15%/2-turns/non stackable) & [Threat Level -3](2-turns/non stackable),
if the target is [Marked] increases own [Anti Air Firepower](30%/this attack)
Range:
Precise Anti Air
Increases own [Anti Air Firepower](30%/this attack) and carry out an attack on 1 enemy squad i front of you,
reduces the targets [Accuracy](15%/non stackable) & [Threat Level -3](2-turns/non stackable)
Range:
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Reflexive Frontward Fire
Carries out an attack on 1-squad 1-2~Squares ahead
Range:
Area Defense
Transitions into "Stationary" mode,
carries out a cautionary attack on the "flying" enemies 1-3~squares above,
can activate any number of times
Range:
Defensive Encampment
applies [Encampment] to self,
including [Marked] remove all minus affect excluding special affects,
Carries out an attack on all of the [Marked] "Flying" units,
give this attack increased [Anti Air Firepower](30%),
while in [Encampment] if you become inflicted with [Marked] increases own [Anti Ground Firepower](30%/3-turns/non stackable)
Range:
Frontward Fire
give self [Encampment],
including [Marked] removes all minus affects excluding special affects,
carries out an attack on 1-squad of "Ground" enemies 2-3~squares ahead,
if the target is inflicted with [Marked] increases own [Anti Ground Firepower](30%/this attack),
if inflicted with [Marked] while in [Encampment] increases own [Anti Ground Firepower](30%/3-turns/non stackable)
Range:
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Air Control
Anti Ground
Intercept
Carries out an attack on 1-group of flying enemies 1~square ahead,
increases own [Crit Rate](30%/2-turns), gives self [Marked](1-turn)
Range:
Waiting for the chance
Moves into "High Flying" mode,
removes every [Marked] affect and increases own [Anti Air Firepower](20%/2-turns/non stackable) & [Armor Pierce](20%/2-turns/non stackable),
if you are not [Marked] gives self "Super High Flying" state,
if attacked by a "ground" unit increases own [Damage Cut](70%/this attack only)
Range:
REPLACE
Energy Hunting
Carries out an attack on the flying enemies 2-3~squares ahead,
increases own [Crit Rate](25%/this attack only) and advance forward 1~square,
if your [Reaction] is higher then the targets carry out an additional attack,
if in "Super High Flying" before attacking increases own [Crit Damage](20%/1-turn) & [Hit Rate](20%/1-turn),
if not in "Super High Flying" give self [Marked](1-turn),
after attacking moves into "Low Flying" mode
Range:
Cut Throat
Carries out a blade battle on every "flying" enemy 1~square ahead,
if the target is in "Low Flying" mode increases own [Anti Air Firepower](30%/this attack) & [Armor Pierce](30%/this attack)
Range:
REPLACE
Threatening Attack
Carries out an attack on the "ground" enemies 1-2~Squares below,
reduces the targets [Accuracy](20%/during this turn) & [Threat Level -3](2-turns/non stackable),
before attacking if not [Marked] increase own [Mobility] & [Anti Ground Firepower](25%/1-turn),
give self [Marked](1-turn),
before attacking if you are [Marked] increases own [Threat Level +2](this turn) & reduces own [Mobility](20%/this turn)
Range:
Aerial Shooting
Carries out out an attack on flying enemy 1~Square ahead of you 1-time
Range:
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Caution
"High Flying" anti Cautionary Counter Skill, number of gauranteed counters: 1-possible
Range:
Threatening Dive
Carries out an attack on 1-squad of enemies 2-3~squares below,
inflicts [Marked](3-turns) & [Accuracy](-20%/2-turns/non stackable) & [Threat Level -3](2-turns/non stackable),
after attacking transitions into "Low Flying" mode and increases own [Mobility](20%/2-turns/non-stackable)
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Anti Ground
Support Bomber
Threatening Attack
Carries out an attack on the "ground" enemies 1-2~Squares below,
reduces the targets [Accuracy](20%/during this turn) & [Threat Level -3](2-turns/non stackable),
before attacking if not [Marked] increase own [Mobility] & [Anti Ground Firepower](25%/1-turn),
give self [Marked](1-turn),
before attacking if you are [Marked] increases own [Threat Level +2](this turn) & reduces own [Mobility](20%/this turn)
Range:
Aerial Shooting
Carries out out an attack on a flying enemy 1~Square ahead 1-time
Range:
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Caution
High Flying Anti Counter Attack Skill, activates 1-time
Range:
Threatening Dive
Carries out an attack on 1-squad of enemies 2-3~squares below,
inflicts [Marked](3-turns) & [Accuracy](-20%/2-turns/non-stackable) & [Threat Level -3](2-turns/non-stackable),
after attacking transitions into "Low Flying" mode and increases own [Mobility](20%/2-turns/non-stackable)
Range:
REPLACE
Strong Breakthrough Attack
Carries out an attack on 1-group of enemies 0-1~squares below,
if the enemy is [Marked] increases own [Anti Ground Firepower](30%/this attack),
inflicts [Broken] affect to the enemy it will last until the enemy moves into "Stationary" mode,
if the enemy is inflicted with [Broken] affect,
before attacking reduces targets [Armor](18%/until [Broken] ends) & [Mobility](18%/until [Broken] ends),
give self [Marked](1-turn),
if you are not [Marked],
before attacking increases own [Mobility](20%/1-turn)
Range:
Low Flying Enemy Search
Transitions into "High Flying" mode,
Carries out a cautionary attack on 1-group of enemies 0-1~squares below 1-time,
remove every [Marked] affect,
if not [marked] transtitions into "Super High Flying" state,
if attacked by a "ground" enemy increases own [Damage Cut](70%/this attack only)
Range:
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Disruptive Dive
Carries out an attack on 1-group of "ground" enemies 2~squares below,
if the target is [Marked] increases own [Anti Ground Firepower](30%/for this attack) &
inflicts [Broken],
if the target is already inflicted with [Broken],
before attacking reduce targets [Armor](-30%) & [Mobility](-30%),
transitions into "Low Flying" mode,
if in "Super High Flying" state increases [Mobility](20%/1-turn),
if not in "Super High Flying" state reduces [Mobility](-20%/1-turn) & give self [Marked](this turn)
Range:
High Flying Search
Increases own [Accuracy](20%/2-turns/non-stackable) & [Crit Rate](20%/2-turns/non-stackable),
carries out a cautionary attack on 1-group "ground" enemies 2-3~squares below,
inflicts [Marked](3-turns)
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Bomber
Strategic Cruiser
Bomb Threat
Carries out an attack on all of the "ground" within 1-2~Squares below,
removes every unit's buff in range(Regardless if enemy or ally),
reduces targets [Accuracy](20%/Non-stackable) & [Threat Level -3](2-turns/Non-stackable),
after attacking advances forward 1-Square
Range:
Bomb Interception
Carries out a Cautionary attack on the all "ground" enemies 1-2~Squares below 1-time
Range:
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Bomb Sweep
Carries out a single attack on all [Marked] enemies 1-3~squares below 1-time,
reduces [Accuracy](-30%/2-turns/non stackable) & [Threat Level-3](2-turn/non stackable),
after attacking reduces own [Anti Ground Firepower] down to the lowest possible amount for 1-turn
Range:
Defensive Fire
high Flying anti Cautionary Skill,
Carries out a counterattack on the "flying" enemies 1-2~Squares ahead 1-time
Range:
REPLACE
Supressive Bombing
Carries out an attack on all "ground" enemies 1-2~Squares below,
removes all targets [Anti Ground Firepower] & [Anti Air Firepower](Regardless if a ally or enemy/Removes buffs of these types),
reduces targets [Accuracy](-20%/2-turns/non stackable) & [Threat Level -3](2-turns/non stackable),
after attacking advances forward 1~Square
Range:
Air Battle Control
Within 3-3~squares of self increases ally "Flying" units [Accuracy](20%/2-turns/non stackable) & [Anti Air Firepower](20%/2-turns/non stackable)
Range:
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Defensive Power
Removes all [Marked] affects,
increases own [Damage Cut](25%/this turn) & [Anti Air Firepower](25%/this turn),
if attacked by any "flying" enemy 1-2~squares ahead carry out a counterattack,
if not [Marked] give self "High Flying" state,
if attacked by any "ground" unit increases own [Damage Cut](70%/this turn)
Range:
High Flying Observation
Applies [Marked](3-turns) to the "ground" enemies within range of 1-4~Squares below
Range:
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Assult
Gaurd
Breakthrough Assult
Carries out an attack on 1-group of enemies 2~squares ahead of you, inflicts [Broken], afer attacking increases own [Armor](15%/2-turns) advances forward 1~sqaure,
if the target is already inflicted with [Broken] status, before attacking reduces targets [Armor] & [Mobility](18%/until [Broken] is removed/non-stackable),
normal attacks have an affect, after attacking the affect will activate
Range:
Advancing Blade
Carries out a blade battle against 1-squad of enemies 1~2~squares ahead,
before attacking if the target is in [Broken] status reduces the targets [Armor](18%/until [Broken] ends/non-Stackable) & [Mobility](18%/until [Broken] ends/non-Stackable) advances 2~squares
Range:
REPLACE
Destructive Shooting
Carries out an atack on 1-group of enemies 1-2~squares ahead of you, if attacking a "Heavy Tank" type increases own [Anti-Ground-FirePower](25%/for this attack), if the enemy is [Marked] increase [Anti-Ground-FirePower(30%/for this attack only)
Range:
Assult Blade
Carries out a blade battle against all enemy units on the enemy side,
if a target was already defeated, reduces enemies [Armor] & [Mobility](18%/until defeated/non-stackable)
Range:
REPLACE
Diversion Battle Plan
Gives self [Marked] status increases [Crit Rate](25%/1-turn) & [Threat Level +2] & [Damage Cut](20%/during this turn)
carries out an atack on any existing squad of enemies ahead of you
Range:
Defense Vigilance
Transitions to Stationary State, at the start of the enemies phase,
carries out a pre-emptive attack on an existing group of enemies 1~2~squares ahead of you
Range:
REPLACE
Provocative Shooting
Carries out an attack on 1~group of enemies..after attacking, increases [Threat +4](during this turn)
Range:
Counter Position
At the start of your phase, if attacked by any "ground" enemy carries out a counter-attack to that enemy,
applies [Camp] status to self Removes every debuff affect including [Marked] except special debuffs,
increases [Armor](50%/during this turn) & [Damage Cut](20%/during this turn), while under the affect of [Camp] if [Marked] increases own [Anti-Ground-Firepower](30%/3-turns/non-stackable),
at the start of the phase if in "mobile" state cancels [Camp]
Range:
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Bomber
Strategic Cruiser
Bomb Threat
Carries out an attack on all of the "ground" within 1-2~Squares below,
removes every unit's buff in range(Regardless if enemy or ally),
reduces targets [Accuracy](20%/Non-stackable) & [Threat Level -3](2-turns/Non-stackable),
after attacking advances forward 1-Square
Range:
Bomb Interception
Carries out a Cautionary attack on the all "ground" enemies 1-2~Squares below 1-time
Range:
REPLACE
Bomb Sweep
Carries out a single attack on all [Marked] enemies 1-3~squares below 1-time,
reduces [Accuracy](-30%/2-turns/non stackable) & [Threat Level-3](2-turn/non stackable),
after attacking reduces own [Anti Ground Firepower] down to the lowest possible amount for 1-turn
Range:
Defensive Fire
high Flying anti Cautionary Skill,
Carries out a counterattack on the "flying" enemies 1-2~Squares ahead 1-time
Range:
REPLACE
Supressive Bombing
Carries out an attack on all "ground" enemies 1-2~Squares below,
removes all targets [Anti Ground Firepower] & [Anti Air Firepower](Regardless if a ally or enemy/Removes buffs of these types),
reduces targets [Accuracy](-20%/2-turns/non stackable) & [Threat Level -3](2-turns/non stackable),
after attacking advances forward 1~Square
Range:
Air Battle Control
Within 3-3~squares of self increases ally "Flying" units [Accuracy](20%/2-turns/non stackable) & [Anti Air Firepower](20%/2-turns/non stackable)
Range:
REPLACE
Defensive Power
Removes all [Marked] affects,
increases own [Damage Cut](25%/this turn) & [Anti Air Firepower](25%/this turn),
if attacked by any "flying" enemy 1-2~squares ahead carry out a counterattack,
if not [Marked] give self "High Flying" state,
if attacked by any "ground" unit increases own [Damage Cut](70%/this turn)
Range:
High Flying Observation
Applies [Marked](3-turns) to the "ground" enemies within range of 1-4~Squares below
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Raid
Assult
Raid Reconnaissance
Carries out an attack on 1-squad of "ground" enemies 1-2~squares ahead,
inflicts [Marked](3-turns),
after attacking retreats back 1~square
Range:
Concealment
Transitions into "Mobile" mode, removes every [Marked] status,
reduces own [Threat Level -2](unable to be duplicated) and increases own [Crit Rate](28%/cannot be duplicated),
grants self [Concealment],
[concealment] :[Concealment] & [Marked] cannot coexist,
if you become a target for an attack you will take no damage,
if there exists an ally with a higher [Threat Level] then you,
if you commence an attack [Concealment] will be removed
Range:
REPLACE
Fixed Point Search
At the start of your phase, before carrying out an attack on enemies 1-4~Squares ahead,
inflicts [Marked](3-turns), reduces targets [Hit Rate](20%/1-turn)
Range:
Surprise Blade
Carries out a 'Blade Battle' on 1-squad of [Marked] enemies in front of you
Range:
REPLACE
Breakthrough Assult
Carries out an attack on 1-group of enemies 2~squares ahead of you, inflicts [Broken], afer attacking increases own [Armor](15%/2-turns) advances forward 1~sqaure,
if the target is already inflicted with [Broken] status, before attacking reduces targets [Armor](18%/until [Broken] is removed/non-stackable) & [Mobility](18%/until [Broken] is removed/non-stackable),
[Broken]: if attacked with an attack that inflicts abmormal affects, the affect will activate
Range:
Assult Blade
Carries out a blade battle against 1-squad of enemies 1~2~squares ahead,
before attacking if the target is in [Broken] status reduces the targets [Armor] & [Mobility](18%/until [Broken] ends/non-Stackable) advances 2~squares
Range:
REPLACE
Destructive Shooting
Carries out an atack on 1-squad of enemies 1-2~squares ahead of you, if attacking a "Heavy" Tank type increases own [Anti Ground FirePower](25%/this attack only),
if the enemy is [Marked] increase [Anti Ground Firepower](30%/this attack only),
after attacking inflicts [Broken],
[Broken]: if attacked with an attack that inflicts abmormal affects, the affect will activate
Range:
Charging Blade
Carries out a blade battle against all enemy units on the enemy side,
if the target was already inflicted with [Broken],
before attacking reduces enemies [Armor](18%/until defeated/non-stackable) & [Mobility](18%/until defeated/non-stackable)
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Interceptor
Fire Support
Breakthrough Assult
Carries out an attack on 1-group of enemies 2~squares ahead of you, inflicts [Broken], afer attacking increases own [Armor](15%/2-turns) advances forward 1~sqaure,
if the target is already inflicted with [Broken] status, before attacking reduces targets [Armor] & [Mobility](18%/until [Broken] is removed/non-stackable),
normal attacks have an affect, after attacking the affect will activate
Range:
Thrusting Blade
Carries out a blade battle against a group of enemies 1~2~squares ahead,
if the target is in [Broken]status reduces [Armor] & [Mobility](18%/until [Broken] ends/non-Stackable) advances 2~squares
Range:
REPLACE
Destructive Shooting
Carries out an atack on 1-group of enemies 1-2~squares ahead of you, if attacking a "Heavy Tank" type increases own [Anti-Ground-FirePower](25%/for this attack), if the enemy is [Marked] increase [Anti-Ground-FirePower(30%/for this attack only)
Range:
Charging Blade
Carries out a blade battle against all enemy units on the enemy side,
if a target was already defeated, reduces enemies [Armor] & [Mobility](18%/until defeated/non-stackable)
Range:
REPLACE
Diversion Battle Plan
Gives self [Marked] status increases [Crit Rate](25%/1-turn) & [Threat Level +2] & [Damage Cut](20%/during this turn)
carries out an atack on any existing squad of enemies ahead of you
Range:
Defense Vigilance
Transitions to Stationary State, at the start of the enemies phase,
carries out a pre-emptive attack on an existing group of enemies 1~2~squares ahead of you
Range:
REPLACE
Provocative Shooting
Carries out an attack on 1~group of enemies..after attacking, increases [Threat +4](during this turn)
Range:
Counter Position
At the start of your phase, if attacked by any "ground" enemy carries out a counter-attack to that enemy,
applies [Camp] status to self Removes every debuff affect including [Marked] except special debuffs,
increases [Armor](50%/during this turn) & [Damage Cut](20%/during this turn), while under the affect of [Camp] if [Marked] increases own [Anti-Ground-Firepower](30%/3-turns/non-stackable),
at the start of the phase if in "mobile" state cancels [Camp]
Range:
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Exterminator
Interceptor
Ambush
Removes all [Marked] affects,
increases own [Crit Rate](28%/2-turns/non stackable) & reduces own [Threat Level -2](2-turns/non stackable) grants self [Concealment],
[Concealment]: [Marked] & [Conealment] cannot co-exist,
if there exists a target with a higher [Threat Level] then you,
you will not take damage from this attack,
if you carry out an atack [Concealment] will be removed
Range:
Mobile Shooting
Carries out a single attack on a "ground" enemy 1~square ahead,
if in [Concealment] state increases own [Crit Rate](28%/this attack),
if the target is inflicted with [Broken] increases own [Crit Damage](33%/this attack)
Range:
REPLACE
Concealed Sniping
Carries out an attack on all [Marked] enemies ahead,
give this attack increased [Anti Ground Firepower](30%),
if in [Concealment] state increases own [Crit Rate](28%/this attack),
if the target is inflicted with [Broken] increases own [Crit Rate](33%/this attack)
Range:
Stationary Caution
Carries out a "Cautionary" attack on all "ground" enemies that moved 1-4~squares ahead,
if the target is [Marked] before attacking increases own [Anti Ground Firepower](24%/this attack)
Range:
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Air Defense
Patrol
Reflexive Frontward Fire
Carries out an attack on 1-squad 1-2~Squares ahead
Range:
Anti Air Cannon Fire
Transitions into "Stationary" Mode,
carries out an attack on 1-Squad of "Flying" enemies 0-3~Squares above, inflicts [Marked](3-turns)
Range:
Air Defensive Bullet Shower
Carries out an attack on all "Flying" enemies 2-3~Squares above,
reduces enemies [Accuracy](15%/2-turns/non stackable) & [Threat Level -3](2-turns/non stackable),
if the target is [Marked] increases own [Anti Air Firepower](30%/this attack)
Range:
Precise Anti Air
Increases own [Anti Air Firepower](30%/this attack) and carry out an attack on 1 enemy squad i front of you,
reduces the targets [Accuracy](15%/non stackable) & [Threat Level -3](2-turns/non stackable)
Range:
REPLACE
Reflexive Frontward Fire
Carries out an attack on 1-squad 1-2~Squares ahead
Range:
Area Defense
Transitions into "Stationary" mode,
carries out a cautionary attack on the "flying" enemies 1-3~squares above,
can activate any number of times
Range:
Defensive Encampment
applies [Encampment] to self,
including [Marked] remove all minus affect excluding special affects,
Carries out an attack on all of the [Marked] "Flying" units,
give this attack increased [Anti Air Firepower](30%),
while in [Encampment] if you become inflicted with [Marked] increases own [Anti Ground Firepower](30%/3-turns/non stackable)
Range:
Frontward Fire
give self [Encampment],
including [Marked] removes all minus affects excluding special affects,
carries out an attack on 1-squad of "Ground" enemies 2-3~squares ahead,
if the target is inflicted with [Marked] increases own [Anti Ground Firepower](30%/this attack),
if inflicted with [Marked] while in [Encampment] increases own [Anti Ground Firepower](30%/3-turns/non stackable)
Range:
REPLACE
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Air Control
Aerial Fighter
Intercept
Carries out an attack on 1-group of flying enemies 1~square ahead,
increases own [Crit Rate](30%/2-turns), gives self [Marked](1-turn)
Range:
Waiting for the chance
Moves into "High Flying" mode,
removes every [Marked] affect and increases own [Anti Air Firepower](20%/2-turns/non stackable) & [Armor Pierce](20%/2-turns/non stackable),
if you are not [Marked] gives self "Super High Flying" state,
if attacked by a "ground" unit increases own [Damage Cut](70%/this attack only)
Range:
REPLACE
Energy Hunting
Carries out an attack on the flying enemies 2-3~squares ahead,
increases own [Crit Rate](25%/this attack only) and advance forward 1~square,
if your [Reaction] is higher then the targets carry out an additional attack,
if in "Super High Flying" before attacking increases own [Crit Damage](20%/1-turn) & [Hit Rate](20%/1-turn),
if not in "Super High Flying" give self [Marked](1-turn),
after attacking moves into "Low Flying" mode
Range:
Cut Throat
Carries out a blade battle on every "flying" enemy 1~square ahead,
if the target is in "Low Flying" mode increases own [Anti Air Firepower](30%/this attack) & [Armor Pierce](30%/this attack)
Range:
REPLACE
Intercept
Carries out an attack on an enemy squad 1~square ahead,
increases own [Threat Level +2](this turn) and reduces targets [Accuracy](30%/2-turns)
Range:
Aerial Awareness
Transitions into "High Flying" mode,
removes all [Marked] affects and carries out a cautionary attack on the enemies 1-2~squares ahead,
if you are not [Marked] increases own [Mobility](30%/this turn) and grant self "super high flying" status,
if attacked by a ground unit, increases own [Damage Cut](70%/this attack)
Range:
REPLACE
Energy Exhaustion
Carries out an attack on a enemy squad ahead,
inflicts [Marked](3-turns),
reduces targets [Armor](18%/2-turns/non stackable) & [Mobility](18%/2-turns/non stackable),
reduces [Threat Level -3](2-turns/non stackable)
Range:
Aereial Blade
Carries out a blade battle on a enemy squad 1-1~squares ahead
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Interceptor
Fire Support
Breakthrough Assult
Carries out an attack on 1-group of enemies 2~squares ahead of you, inflicts [Broken], afer attacking increases own [Armor](15%/2-turns) advances forward 1~sqaure,
if the target is already inflicted with [Broken] status, before attacking reduces targets [Armor] & [Mobility](18%/until [Broken] is removed/non-stackable),
normal attacks have an affect, after attacking the affect will activate
Range:
Thrusting Blade
Carries out a blade battle against a group of enemies 1~2~squares ahead,
if the target is in [Broken]status reduces [Armor] & [Mobility](18%/until [Broken] ends/non-Stackable) advances 2~squares
Range:
REPLACE
Destructive Shooting
Carries out an atack on 1-group of enemies 1-2~squares ahead of you, if attacking a "Heavy Tank" type increases own [Anti-Ground-FirePower](25%/for this attack), if the enemy is [Marked] increase [Anti-Ground-FirePower(30%/for this attack only)
Range:
Charging Blade
Carries out a blade battle against all enemy units on the enemy side,
if a target was already defeated, reduces enemies [Armor] & [Mobility](18%/until defeated/non-stackable)
Range:
REPLACE
Diversion Battle Plan
Gives self [Marked] status increases [Crit Rate](25%/1-turn) & [Threat Level +2] & [Damage Cut](20%/during this turn)
carries out an atack on any existing squad of enemies ahead of you
Range:
Defense Vigilance
Transitions to Stationary State, at the start of the enemies phase,
carries out a pre-emptive attack on an existing group of enemies 1~2~squares ahead of you
Range:
REPLACE
Provocative Shooting
Carries out an attack on 1~group of enemies..after attacking, increases [Threat +4](during this turn)
Range:
Counter Position
At the start of your phase, if attacked by any "ground" enemy carries out a counter-attack to that enemy,
applies [Camp] status to self Removes every debuff affect including [Marked] except special debuffs,
increases [Armor](50%/during this turn) & [Damage Cut](20%/during this turn), while under the affect of [Camp] if [Marked] increases own [Anti-Ground-Firepower](30%/3-turns/non-stackable),
at the start of the phase if in "mobile" state cancels [Camp]
Range:
REPLACE